Pon Para And The Great Southern Labyrinth Crack Fix
- siconhundnarthfarn
- Sep 10, 2019
- 7 min read
Updated: Nov 27, 2020
About This Game Chosen by the gods, you must battle savage monsters, corrupt priests, and mad philosophers to save reality from the dark god of destruction!Pon Para and the Great Southern Labyrinth is an interactive Bronze Age fantasy novel by Kyle Marquis, the first game in the Pon Para trilogy, where your choices control the story. It’s entirely text-based--430,000 words, without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.Years ago, in the Behemoth War, the forces of evil tried to destroy the world with Raun, the dark axe of destruction. Your parents united with King Hyras to win the Behemoth War and save the kingdom, becoming legendary heroes.You have been raised far from the intrigues and corruption of the great cities–and from the plots of the gods. But after twenty years of peace, the pirate king Lord Vankred has found Raun. Under the threat of war, the gods grant you their powers. You must find the mad King Hyras and defeat Vankred before he can assassinate the King and shatter the Three Nations.But the gods have their own plans for you, and so does the secret master of the Great Southern Labyrinth. Play as male, female, or non-binary; gay, straight, bi, or ace. Defeat enemies with sword and spell, or make allies with diplomacy, deception, and the miracles of your god. Train your companions in alchemy, infiltration, diplomacy, or the arts of war Explore haunted forests, corrupt cities, and jungles littered with the remains of a fallen civilization. Find friendship, romance, or rivalry with an immortal nymph, a desert thief, or an ambitious monarch. Unlock secret magic techniques forgotten for centuries. Survive the wrath of the Emissary Beasts to open the labyrinth’s final door.The labyrinth holds the key to untold mysteries. Once you know the truth, whose side will you take? 7aa9394dea Title: Pon Para and the Great Southern LabyrinthGenre: Adventure, Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 9 May, 2019 Pon Para And The Great Southern Labyrinth Crack Fix pon para and the great southern labyrinth. pon para and the great southern labyrinth mod apk. pon para and the great southern labyrinth fort pulgas. pon para and the great southern labyrinth romance. pon para and the great southern labyrinth guide. pon para and the great southern labyrinth mod apk. pon para and the great southern labyrinth sbenny. pon para and the great southern labyrinth walkthrough. pon para and the great southern labyrinth fort pulgas. pon para and the great southern labyrinth. pon para and the great southern labyrinth sbenny. pon para and the great southern labyrinth forum. pon para and the great southern labyrinth apk. pon para and the great southern labyrinth mod. pon para and the great southern labyrinth igg. pon para and the great southern labyrinth romance. pon para and the great southern labyrinth mod. pon para and the great southern labyrinth walkthrough. pon para and the great southern labyrinth guide. pon para and the great southern labyrinth apk. pon para and the great southern labyrinth igg. pon para and the great southern labyrinth forum It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep getting\u2665\u2665\u2665\u2665\u2665\u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.. Firstly, the game is played in a way that is not unlike Torment: Tides of Numenera, you can deal with various crisis events with means of persuasion, bluff, sneak, cooperation or even research rather than combat. This greatly enriches your gaming experience.Secondly, the length of the story is very satisfactory. You get to enjoy a fulfilling and immersive epic adventure without feeling you don't get your money's worth.Thirdly, the companions are well written and team building are integrated perfectly. Now, cons:Even though Kyle Marquis never failed to amaze us with his world creating ability, the story could use more work. Some of the writing felt rushed and sloppy to me. It would be great if more polish was done before the release of the game.Secondly, you only have two companions on your adventure and they are also the only two romance options in book one of planned trilogy. I realized that the author may want to put more work to make those two believable and likable characters, but what if we just don't like them? We'll have to put up with them for the entire story. We should have more options such as which one to take and more companions rather than a magic user and an assassin, but I guess this could be improved in the sequels.Lastly, I personally don't appreciate getting my feelings played by the author. Namely there is a very likable character who will get killed no matter how hard you try. At first, the author insinuates the importance and the potential for becoming your travel companion of this character, and then just like that he kills that character because "that's how the story goes", this kind of thing is becoming so cliche and infuriating that you wish you would never see it in any rpg games. A good rpg game especially a text-based one needs to make feel you have a choice or at least the illusion of one, otherwise it only serves to anger the players because WE are supposed to the heroes in charge of the story, not some puppets controlled by the whim of the author. Anyway, this is still a good game, but Kyle Marquis could really do a lot better.. Firstly, the game is played in a way that is not unlike Torment: Tides of Numenera, you can deal with various crisis events with means of persuasion, bluff, sneak, cooperation or even research rather than combat. This greatly enriches your gaming experience.Secondly, the length of the story is very satisfactory. You get to enjoy a fulfilling and immersive epic adventure without feeling you don't get your money's worth.Thirdly, the companions are well written and team building are integrated perfectly. Now, cons:Even though Kyle Marquis never failed to amaze us with his world creating ability, the story could use more work. Some of the writing felt rushed and sloppy to me. It would be great if more polish was done before the release of the game.Secondly, you only have two companions on your adventure and they are also the only two romance options in book one of planned trilogy. I realized that the author may want to put more work to make those two believable and likable characters, but what if we just don't like them? We'll have to put up with them for the entire story. We should have more options such as which one to take and more companions rather than a magic user and an assassin, but I guess this could be improved in the sequels.Lastly, I personally don't appreciate getting my feelings played by the author. Namely there is a very likable character who will get killed no matter how hard you try. At first, the author insinuates the importance and the potential for becoming your travel companion of this character, and then just like that he kills that character because "that's how the story goes", this kind of thing is becoming so cliche and infuriating that you wish you would never see it in any rpg games. A good rpg game especially a text-based one needs to make feel you have a choice or at least the illusion of one, otherwise it only serves to anger the players because WE are supposed to the heroes in charge of the story, not some puppets controlled by the whim of the author. Anyway, this is still a good game, but Kyle Marquis could really do a lot better.. It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep getting\u2665\u2665\u2665\u2665\u2665\u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.. Firstly, the game is played in a way that is not unlike Torment: Tides of Numenera, you can deal with various crisis events with means of persuasion, bluff, sneak, cooperation or even research rather than combat. This greatly enriches your gaming experience.Secondly, the length of the story is very satisfactory. You get to enjoy a fulfilling and immersive epic adventure without feeling you don't get your money's worth.Thirdly, the companions are well written and team building are integrated perfectly. Now, cons:Even though Kyle Marquis never failed to amaze us with his world creating ability, the story could use more work. Some of the writing felt rushed and sloppy to me. It would be great if more polish was done before the release of the game.Secondly, you only have two companions on your adventure and they are also the only two romance options in book one of planned trilogy. I realized that the author may want to put more work to make those two believable and likable characters, but what if we just don't like them? We'll have to put up with them for the entire story. We should have more options such as which one to take and more companions rather than a magic user and an assassin, but I guess this could be improved in the sequels.Lastly, I personally don't appreciate getting my feelings played by the author. Namely there is a very likable character who will get killed no matter how hard you try. At first, the author insinuates the importance and the potential for becoming your travel companion of this character, and then just like that he kills that character because "that's how the story goes", this kind of thing is becoming so cliche and infuriating that you wish you would never see it in any rpg games. A good rpg game especially a text-based one needs to make feel you have a choice or at least the illusion of one, otherwise it only serves to anger the players because WE are supposed to the heroes in charge of the story, not some puppets controlled by the whim of the author. Anyway, this is still a good game, but Kyle Marquis could really do a lot better.
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