Orbital Strike: Arena Crack Fix
- siconhundnarthfarn
- Aug 13, 2019
- 7 min read
Updated: Nov 27, 2020
About This Game Orbital Strike: Arena is a team-based, online shooter for the HTC Vive. We're out to create nothing less than the premier multiplayer game for virtual reality. Battle your way across no man's land and enemy AI drones. Use teamwork and tactics to attack the enemy base and destroy their turret defenses. Take out their AI Drone production capabilities before making your final push on the headquarters. Built for the HTC Vive and a room scale virtual reality experience: dodge, take cover, and use your shield to survive. Good Hunting!Features:Fight and destroy the enemy's Headquarters in a 3 vs 3 PVP game modeBattle AI drones and static turrets to invade the enemy's baseBlaster, Auto-Blaster, Shotgun, Rocket Launcher, Shields, and Frag Grenades ready for Early AccessHolster inventory with fast and fun weapons handling. Simply grab a new weapon from the holster to reload.Think tactically: use cover and flank the enemy using your teleporterTeam and Global VOIP chatPublic lobby servers. Hang out in our orbital station complete with simulation rooms and firing rangeLeaderboards and Ranked Mode games.Official dedicated servers for the best multiplayer experienceConstant Updates! Complete redesign of the teleport system. Dash teleport, cooldowns, graphical improvements, better use of cover and the tactical value is fully integrated into the gameplay. We've worked hard on this aspect and we believe it's the best teleport system yet in VR.Damage system redesign. Improved bullet netcode, bullet speed, removed bullet distance limits, added scattering as a stat for weapon balancing, and flexible function based damage modeling for all weapons.Inventory and weapon handling redesign. Massively simplified the inventory system to make gun-play more fun and exciting. Previously this was an overly complicated setup which required multiple menus and clicks to grab, equip, and shoot weapons. Now weapons are generated on the fly when needed. Simply click the trigger to grab, reload and shoot. Reloading is as quick as bringing the controller down to your belt and hitting the trigger to bring up a new gun at any time. Tactical reloads are possible and used guns are discarded automatically.Grenade redesign. Grenade throws are entirely predicted clientside now so they behave as what you expect from other single-player VR games. Grab, hold, and throw using natural motion.Drone and AI improvements across the board. Optimizations, targeting improvements, new graphical effects, and health bars.Added Voice chat. Hold right grab buttons for Global chat and left grab buttons for Team chat. We've remove the text based quick chat and replaced it with a VOIP system. As always, we route the voice data through our dedicated servers so you never leak your IP address to other players.Brand new menu system. Our options menu is now available at all times as a controller connected menu. It is also context aware depending on which server and gamemode type mode you're connected to. New Weapons: Sniper Rifle, Shotgun, and Rocket Launcher.Public internet space station Lobby servers with onboard firing range, arena server lists, and hangar bay.Leaderboards and Ranked Mode games.Too many bug fixes to count. Massive improvements to server optimizations. 1075eedd30 Title: Orbital Strike: ArenaGenre: Action, Indie, Early AccessDeveloper:Sandglass Games LLCPublisher:Sandglass Games LLCRelease Date: 12 Jul, 2016 Orbital Strike: Arena Crack Fix This was not ready to go out the door.First off, right away I was getting missing materials (pink materials) on some effects, and as far as I can tell there is only one map \/ arena.Secondly, I could not get a game that was performant at all - The game is clearly server authoritative (which is good), but nothing was responsive - picking up a weapon took about a second, and everything and everyone was lerping around at almost the same rate. There was a couple of times where I could connect to a server and for a few minutes things were good, but once more than two people were in the game, nothing was responding well. I tried all the US servers (as I am in the US). Not sure what the backend is here (Photon maybe? I don't usually see problems with Photon servers though)Finally, while not as egregious as the above, I wasn't a fan of the gunplay mechanics. I don't like not having control over when a reload happens - and in VR with tracked controllers, doing a 'manual' reload is much more fun than waiting for a timer to complete. The grenades never worked for me - but then again, I'm thinking this was because of the server performance issues I was having, they would fly out but not explode (at least, I never saw them explode on my client).The amount of content that is here does not justify the price - yet. The concept is solid but it still needs some work. As with battledome, I'm not sure where I sit on the teleport mechanic in a VR shooter - waiting to teleport is really frustrating, and a huge part of '2D' shooters is fluidity of movement, teleporting makes the action feel stilted.In its current state, and with the amount and quality of content that's available at this price, I can't recommend it.. Great, fun mix of FPS and MOBA.The game is in early access so it has more faults than the average full release, which is fine. Lots of these will be mentioned below, but I need to be VERY CLEAR: These are not large or serious problems. Some impact the game, but don't stop it being good fun. Please please please don't let the negative comments here drive you away from the game - it is merely how I would like to see it improve and it's weaknesses, not to say the game isn't good.The weapons are my least favourite part at the moment. I'm told new UK-based servers have been launched which I have yet to try, which is where I'm based so my ping should dramatically improve compared to the game's original US-only ones. This should hopefully help with some of the issues I've had as I'm sure some are due to the expected 170ms+ ping. However, the weapons sometimes seemed to not fire and provide an electrical blast instead. This was really frustrating as there were times this happened that I needed to shoot back and died as a result. This is the same that happens when the weapon has run out, but happened when it was fully green. The two overheat quickly and look very simple, while the grenade seems a bit awkward to throw. The developer has commented on reddit that this will be improved.The gameplay is great. Teleporting around to dodge enemy shields and large groups of drones is just fun. I really don't like how you can't easily get close to walls; standing around a corner and poking your head out for a firefight is one of the best parts of VR FPS IMO. It simply isn't possible in this game unless you're willing to stand a metre away from the cover. However, the drones keep you on your toes when not engaging enemy players, the turrets are powerful and to be feared and players feel like a fair fight each time, though the shield is pretty tough. My main wish to improve the way it works is player buildable defences. Let us customise the map each time! Make every game a little different, let teams pick where to invest their resources (upgrading turrets, walls, shields, repairs etc).The game also lacks any sort of tutorial, so it's a bit of trial and error to understand the mechanics.Right now, I honestly feel this is one of the best FPS experiences in VR, period. It's got some serious flaws which I have no doubt will be addressed, but it feels polished, looks amazing and has a very active developer. I hope it will be expanded to offer larger teams, more to do in the maps etc to bring it up to some of the '2D' MOBAs out there, but the FPS element is fun enough to justify the price.. Lots of positives here - great mechanics, graphics - engaging in single player. Decent sound. I really want this one to work. There are not many people online for multiplayer but that's the case for most Vive mp games right now.Also a few 'bugs' still (or things I don't understand). Teleporting seems to not like certain spots on the map. Weapons selection at the beginning - and usage in the round - can be clunky, I'm sure it's possible to end up with a load out where you cant use all the weapons. Weapon re-loading seems erratic or I'm missing something. And re-spawning sometimes is instant or can take a while. Where's the manual and I'll see if these are parts of the game!I sill thisnk this has the potential to be the the most polished Vive shooter.It's only one map for now but fingers crossed the devs are playing the long game and spotting what works and what doesn't and the keep improving this. If you like Battledome or any kind of FPS, you'll enjoy this game.. ok.. where to start... this game looks nice but not much to look at.. think of a more dull looking tron. very solid gameplay. its pretty much like playing sanctum, its a tower defense with a mix of FPS. now the shooting is very spot on. My biggest complaint with this game is that it is only online multiplayer. in a time where vr is still growing this can not be a limitation. You need a single player option. Also the movement in this game only lets you jump around. but it pauses between jumps about every 2 to 3 seconds you can make another jump. in a fps i find that movement to be not logical. i would prefer running. I say hold off on this game till it makes some changes. if it stays like this i dont see it lasting long. titanfall was online only and look what happened to that game.. This is one of my favorite VR titles! Exciting gameplay mixed with fun and easy-to-learn controls, as well as decent graphics and few glitches make this one of my favorite games to play on the Vive. I would highly recommend this game to anyone who is into VR. I have a blast playing this game and am excited to see what else you guys work on!. This really is an early access game, the devs will be working on it constantly. It's great start. Multiplayer games, like this, are why im into VR in the first place.. Great game that had a poor Launch. Since launch, its been updated with new weapons and had several bugfixes.This is a Great game that suits VR very well! It has amazing potential just simply needs more players. Definately give this game a buy.. Fun game! Mechanics are solid. Would like to see more variety in weapon types.
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